On this journey I intend to explore how teachers and students learn to use video-editing applications, how the new skills and understandings developed become integrated into pedagogy, and how authentic cross-curricular learning experiences for students can be implemented in the context of credentialing.
In my research this year I intend to investigate the effectiveness (attitudinally and academically) of virtual reality (computer gaming) technology on students' learning in a year 11 science classroom.
Action research looking at how a variety of ICT activities and e-learning strategies can be used in a bilingual classroom to foster the use of te reo Maori. The research will look at which activities are effective and why.
This project in action research set in a high access computer context at a primary level, looking at the teaching and learning of written language - specifically the engagement of stimulation of creativity in the reticent writer in an e-learning environment.
The research looks into the strategies learners employ to construct meaningful knowledge when involved with authentic web based resources, the tasks and contexts in which learners are most likely to be fully engaged, the construction of meaningful knowledge, and how learning community affects the uptake of that knowledge.
My case study focuses on students learning collaboratively within an online learning community. It investigates the factors and teaching strategies used in the online community that are effective in engaging and motivating students.
The focus of this project is to explore how e-learning can support a learning environment for students who have specific learning difficulties.
Information Communication Technologies (ICT) Professional Development clusters are wonderful when there is funding, but what do I do as a facilitator and what do others do to ensure sustainability when the funding stops? This action research projec t identifies key strategies for sustainability of professional development programmes.
This Study looks at the value of matching year 13 physical education students at Trident High School with sports lecturers/mentors at Auckland University of Technology (AUT) and a series of high profile guest sportspeople. Partnerships with the AUT provide hosting through a purpose-built conference room, Sportlink, and online learning tools using the participants, multiburst images for analyzing techniques, and exercise programmes via video on CD and movies. Students achieve a degree of flexibilit y by using wireless laptops.
This grounded theory project explores current practice among e-teaches to determine effective practice techniques and strategies when using video conferencing. The findings will influence planning of ongoing professional development.