Second Life Education in New Zealand (SLENZ), funded by the Tertiary Education Commission, determined how multi-user virtual environments (MUVEs), in this case Second Life, could benefit New Zealand tertiary education.
Second Life Education in New Zealand (SLENZ), funded by the Tertiary Education Commission, determined how multi-user virtual environments (MUVEs), in this case Second Life, could benefit New Zealand tertiary education.
Using virtual worlds as a learning resource was deemed to be highly engaging for learners and offered them the opportunity to practice skills in a situation that was imitating real life but that was not causing any real life risks. There were barriers for the learners, for example, in order to get the most out of the virtual world, it is imperative that the learner is able to control the avatar and manoeuvre around the world, and this takes considerable time to master. Also, the hardware and Internet requirements have to be of a high enough specification in order for Second Life to run at the optimum level. Overall, this innovative project has been a success and has won international awards.



The MyLearn pilot provision involved six tertiary institutions collaborating to create a networked online learning environment for students who were enrolled on the New Zealand Diploma in Business (NZDipBus). CORE Education evaluated this pilot.
The K-Perak eLearning cluster aimed to improve teacher capability in the use of ICT within teaching and learning programmes in Malaysia. It was created in partnership with Malaysian education officials and members of the Innovation New Zealand Education (iNZE) consortium, of which CORE Education was a part.
CORE Education was commissioned by the Ministry of Education to conduct an evaluative study of current effective practice in the use of information and communication technologies (ICTs) to support the learning of languages other than English in English medium schools.